Sunday, March 14, 2010

Breaking in the particle system.

I worked for a couple hours today trying to convert everything from using doubles to floats, adding a better square root method, fixing invert, and fixing some other trivial stuff. Something inside really doesn't like me using floats and dies when I try and change it. I'll return to that later.

Right now I'm doing miniscule stuff, but so far have saved ~20ms, mostly just by fixing the invert function. Next I'm going to try and implement the SIMD stuff into the matrix and vect4d files.

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